REKT! recently arrived on PlayStation, but it has had quite a journey before it got there. We completely get all the acclaim that this game got when it released, and are excited about having it on PlayStation to enjoy now. This is a great twist on the roguelike formula in that it makes sure you’re not battling through the same paths again and again with a slightly stronger character each time, but instead finding new avenues to follow. Unlike games that level up your character after a run ends, Roguebook makes sure that the world you’re about to explore becomes richer in terms of the rewards it can offer you. Because it ties into your deckbuilding work so well, it’s extremely rewarding and fun, and when it’s too challenging you’ll notice what the roguelike elements in the game do. The combat encounters are a bit less innovative in nature and resemble fights in games like Slay The Spire with their turn-based nature and visual depiction, but there are worse examples to draw inspiration from. It brings a wonderful sense of diversity to the deckbuilding aspects of Roguebook that we loved tinkering with – even though it’s usually the least favorite part of a deckbuilding game for us. Rewards can be won or bought in stores, and include powerful new cards as well as artefacts and gems that act as boosts and modifiers for your characters and cards. Chances are, no playthrough will be the same, and the rewards you receive will shape your choices and vice versa. You can opt for a direct approach, explore a bit to balance out your deck, or even try to uncover the entire map and all it has to offer. It’s a system that creates potentially endless paths towards victory, with a ton of risk vs reward moments and a lot of replayability. Across a hexagon-filled game world, you slowly but surely start to uncover what lies beneath each hexagon, from rewards to enemies to battle – and you’ll need ink and paint to uncover them. You can try to tackle a big fight right away, but it’ll only serve as a vivid reminder that you have a long way to go. It’s the gameplay that matters most though, and Roguebook quickly introduces its main elements when you choose your character and sidekick and set off on a journey together – which is quickly revealed to be of the roguelike variety. To start with the latter, this is one of the best-looking deckbuilders we’ve seen yet, with a sprinkling of fantasy magic to both backdrops and character designs. Roguebook’s biggest credit? It feels like stands out from the rest, even to casual players like us – both in terms of game mechanics and presentation. It was very well-received upon its PC launch, so even though we’re not usually deckbuilders we couldn’t wait to see what all the fuss was about.Īs players with only a casual interest in the deckbuilding genre, we often feel like games in the genre tend to blend together. After all, the deckbuilding genre has grown in popularity on digital platforms, and Roguebook also adds roguelike mechanics – another popular genre. When we became involved with Roguebook, it automatically made it something to look forward to. It’s possibly the biggest collectible card game out there for deckbuilders, and Garfield designed it. You’ve probably heard of Magic: The Gathering though, and even if you don’t have any hands-on experience you probably know at least one person who at some point was really into it. If you’re a videogamer and have never heard of Richard Garfield, we understand. We’re looking at three of them right now, with Roguebook, REKT! High Octane Stunts and Fluffy Cubed. Amidst all the big new releases that are coming out right now, there are also a few gems being released that previously saw daylight on other platforms.
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